Basic Swinging Arm

This commit is contained in:
2023-06-03 20:26:49 -04:00
parent 2399a5405e
commit e6a480ee37
11 changed files with 156 additions and 60 deletions

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@@ -18,7 +18,7 @@ var move_dir :Vector2= Vector2.ZERO
# Called when the node enters the scene tree for the first time.
func _ready():
$PlayerSprite.play("still")
pass
func set_move_direction(dir):
move_dir = dir
@@ -50,12 +50,4 @@ func _input(event):
"flick_down"
)
if flick.length_squared() != 0:
if heldFrisbee == null:
heldFrisbee = frisbee.instantiate()
$PlayerSprite/FrisbeeLocation.add_child(heldFrisbee)
$PlayerSprite.play("throw")
else:
$PlayerSprite.play("still")
$PlayerSprite/FrisbeeLocation.remove_child(heldFrisbee)
heldFrisbee = null
$PinJoint2D/RightJointElbow/RightArmBot.apply_impulse(flick*100)

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