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FrisbeeFriendsy/player.tscn

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[gd_scene load_steps=7 format=3 uid="uid://btlutggxxokno"]
[ext_resource type="Script" path="res://player.gd" id="1_8jh48"]
[ext_resource type="Texture2D" uid="uid://b5jsyliv8lppk" path="res://art/player/armless/PlayerArmless.png" id="2_2ok64"]
[ext_resource type="Texture2D" uid="uid://dmq4e1e1ty6x1" path="res://art/player/armless/toparm.png" id="3_gbp6t"]
[ext_resource type="Texture2D" uid="uid://cftm2rdoikqc2" path="res://art/player/armless/botarm.png" id="4_fekg0"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_m60wa"]
size = Vector2(22, 48)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1uecq"]
size = Vector2(6, 10)
[node name="Player" type="CharacterBody2D"]
collision_layer = 2
collision_mask = 2
script = ExtResource("1_8jh48")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-1, -24)
shape = SubResource("RectangleShape2D_m60wa")
[node name="PlayerSprite" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -24)
scale = Vector2(2, 2)
texture = ExtResource("2_2ok64")
[node name="PinJoint2D" type="PinJoint2D" parent="."]
position = Vector2(6, -30)
node_a = NodePath("..")
node_b = NodePath("RightArmTop")
bias = 0.9
[node name="RightArmTop" type="RigidBody2D" parent="PinJoint2D"]
position = Vector2(3, 4)
[node name="RightArmTopSp" type="Sprite2D" parent="PinJoint2D/RightArmTop"]
texture_filter = 1
position = Vector2(0, 1)
scale = Vector2(2, 2)
texture = ExtResource("3_gbp6t")
[node name="RightArmTopCol" type="CollisionShape2D" parent="PinJoint2D/RightArmTop"]
position = Vector2(0, 1)
shape = SubResource("RectangleShape2D_1uecq")
[node name="RightJointElbow" type="PinJoint2D" parent="PinJoint2D"]
position = Vector2(3, 7)
node_a = NodePath("../RightArmTop")
node_b = NodePath("RightArmBot")
bias = 0.9
[node name="RightArmBot" type="RigidBody2D" parent="PinJoint2D/RightJointElbow"]
position = Vector2(3, 4)
[node name="RightArmBotSp" type="Sprite2D" parent="PinJoint2D/RightJointElbow/RightArmBot"]
texture_filter = 1
position = Vector2(-3, 1)
scale = Vector2(2, 2)
texture = ExtResource("4_fekg0")
[node name="RightArmBotCol" type="CollisionShape2D" parent="PinJoint2D/RightJointElbow/RightArmBot"]
position = Vector2(-3, 1)
shape = SubResource("RectangleShape2D_1uecq")