66 lines
2.2 KiB
Plaintext
66 lines
2.2 KiB
Plaintext
[gd_scene load_steps=7 format=3 uid="uid://btlutggxxokno"]
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[ext_resource type="Script" path="res://player.gd" id="1_8jh48"]
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[ext_resource type="Texture2D" uid="uid://b5jsyliv8lppk" path="res://art/player/armless/PlayerArmless.png" id="2_2ok64"]
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[ext_resource type="Texture2D" uid="uid://dmq4e1e1ty6x1" path="res://art/player/armless/toparm.png" id="3_gbp6t"]
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[ext_resource type="Texture2D" uid="uid://cftm2rdoikqc2" path="res://art/player/armless/botarm.png" id="4_fekg0"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_m60wa"]
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size = Vector2(22, 48)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1uecq"]
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size = Vector2(6, 10)
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[node name="Player" type="CharacterBody2D"]
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collision_layer = 2
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collision_mask = 2
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script = ExtResource("1_8jh48")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-1, -24)
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shape = SubResource("RectangleShape2D_m60wa")
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[node name="PlayerSprite" type="Sprite2D" parent="."]
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texture_filter = 1
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position = Vector2(0, -24)
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scale = Vector2(2, 2)
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texture = ExtResource("2_2ok64")
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[node name="PinJoint2D" type="PinJoint2D" parent="."]
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position = Vector2(6, -30)
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node_a = NodePath("..")
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node_b = NodePath("RightArmTop")
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bias = 0.9
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[node name="RightArmTop" type="RigidBody2D" parent="PinJoint2D"]
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position = Vector2(3, 4)
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[node name="RightArmTopSp" type="Sprite2D" parent="PinJoint2D/RightArmTop"]
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texture_filter = 1
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position = Vector2(0, 1)
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scale = Vector2(2, 2)
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texture = ExtResource("3_gbp6t")
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[node name="RightArmTopCol" type="CollisionShape2D" parent="PinJoint2D/RightArmTop"]
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position = Vector2(0, 1)
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shape = SubResource("RectangleShape2D_1uecq")
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[node name="RightJointElbow" type="PinJoint2D" parent="PinJoint2D"]
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position = Vector2(3, 7)
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node_a = NodePath("../RightArmTop")
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node_b = NodePath("RightArmBot")
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bias = 0.9
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[node name="RightArmBot" type="RigidBody2D" parent="PinJoint2D/RightJointElbow"]
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position = Vector2(3, 4)
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[node name="RightArmBotSp" type="Sprite2D" parent="PinJoint2D/RightJointElbow/RightArmBot"]
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texture_filter = 1
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position = Vector2(-3, 1)
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scale = Vector2(2, 2)
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texture = ExtResource("4_fekg0")
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[node name="RightArmBotCol" type="CollisionShape2D" parent="PinJoint2D/RightJointElbow/RightArmBot"]
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position = Vector2(-3, 1)
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shape = SubResource("RectangleShape2D_1uecq")
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