Lotos Changes
Made Disc handled By Playert
Added Throw State (handle it better soon™️)
Added basic example animation that increases in speed as you move
This commit is contained in:
14
3d_test.gd
14
3d_test.gd
@@ -1,17 +1,15 @@
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extends Node3D
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const Disc = preload("res://disc.tscn")
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var DebugScene = preload("res://DebugUI.tscn").instantiate()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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get_tree().root.add_child(DebugScene)
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func _input(event):
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if event.is_action_pressed("player_jump"):
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var disc = Disc.instantiate()
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disc.position = $Player/Torso/RightArm/Hand.global_position
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add_child(disc)
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disc.apply_impulse(Vector3(0,10,0))
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if event.is_action_pressed("ui_menu"):
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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$CameraCenter.position = $Player.position
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10
3d_test.tscn
10
3d_test.tscn
@@ -15,10 +15,7 @@ shadow_enabled = true
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directional_shadow_pancake_size = 0.0
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[node name="Player" parent="." instance=ExtResource("1_osef0")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.58914, 0)
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[node name="Camera3D" type="Camera3D" parent="Player"]
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transform = Transform3D(1, 0, 0, 0, 0.979855, 0.19971, 0, -0.19971, 0.979855, 0, 1.43735, 2.24099)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.58914, -2.38419e-07)
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[node name="TestTerrain" parent="." instance=ExtResource("2_3miw1")]
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script = ExtResource("3_15ip2")
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@@ -34,3 +31,8 @@ transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0.8
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[node name="Box4" parent="." instance=ExtResource("3_qc72a")]
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transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, -10.006, 0.829506, -6)
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[node name="CameraCenter" type="Node3D" parent="."]
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[node name="CameraView" type="Camera3D" parent="CameraCenter"]
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transform = Transform3D(1, 0, 0, 0, 0.979855, 0.19971, 0, -0.19971, 0.979855, 0, 2.02649, 2.24099)
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15
DebugUI.tscn
Normal file
15
DebugUI.tscn
Normal file
@@ -0,0 +1,15 @@
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[gd_scene format=3 uid="uid://bnsajfwanp0gv"]
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[node name="Control" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="ColorRect" type="ColorRect" parent="."]
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layout_mode = 0
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offset_right = 592.0
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offset_bottom = 290.0
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color = Color(0.516236, 0.215923, 1, 1)
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@@ -10,6 +10,8 @@ height = 0.05
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radius = 0.25
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[node name="Disc" type="RigidBody3D"]
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collision_layer = 4
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collision_mask = 5
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[node name="Model" type="MeshInstance3D" parent="."]
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mesh = SubResource("CylinderMesh_f68ox")
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44
player3d.gd
44
player3d.gd
@@ -5,11 +5,28 @@ var remote_player = false
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const SPEED = 5.0
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const JUMP_VELOCITY = 4.5
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const Disc = preload("res://disc.tscn")
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var heldItem = null
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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# TODO: Add Tween for rotation, maybe
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func enterThrowMode():
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$Torso.rotation_degrees.y = 110
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# TODO: Add Tweens between modes
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func leaveThroeMode():
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rotation.y = 0
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func _input(event):
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pass
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if Input.is_action_pressed("player_taunt"):
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enterThrowMode()
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if heldItem == null:
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heldItem = Disc.instantiate()
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heldItem.freeze_mode = RigidBody3D.FREEZE_MODE_STATIC
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heldItem.freeze = true
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$Torso/RightArm/Hand.add_child(heldItem)
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func _physics_process(delta):
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# Add the gravity.
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@@ -21,10 +38,9 @@ func _physics_process(delta):
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var input_dir = Input.get_vector("player_left", "player_right", "player_up", "player_down")
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var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y))
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if direction:
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velocity.x = direction.x * SPEED
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velocity.z = direction.z * SPEED
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@@ -42,8 +58,24 @@ func _physics_process(delta):
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var flick_ang :float= 0
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if flick.length_squared() != 0:
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flick_ang = flick.angle()
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var flick_rot = Vector3(0,0,flick_ang)
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$Torso/LeftArm.rotation = flick_rot
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$Torso/RightArm.rotation = -flick_rot
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if heldItem == null:
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var flick_rot = Vector3(0,0,flick_ang)
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$Torso/LeftArm.rotation = flick_rot
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$Torso/RightArm.rotation = -flick_rot
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else:
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var flick_rot = Vector3(0,flick_ang - PI/4,0)
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$Torso/LeftArm.rotation_degrees.z = 70
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$Torso/RightArm.rotation.y = clamp(flick_ang,0,PI/2)
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var speed = velocity.length()
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if speed > 0:
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$Running.speed_scale = speed/SPEED*3
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$Running.play("player_run")
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else:
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var stop_tween :Tween= $Running.create_tween()
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$Running.stop(true)
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stop_tween.tween_property(self, "rotation", Vector3(0,0,0), 0.2)
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move_and_slide()
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://ctgbbvgfnocql"]
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[gd_scene load_steps=9 format=3 uid="uid://ctgbbvgfnocql"]
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[ext_resource type="Script" path="res://player3d.gd" id="1_8eds3"]
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@@ -14,6 +14,43 @@ height = 1.25
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[sub_resource type="SphereShape3D" id="SphereShape3D_1okp8"]
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radius = 0.25
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[sub_resource type="Animation" id="Animation_s653s"]
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resource_name = "player_run"
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length = 2.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:rotation")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(0, 0, -0.261799), Vector3(0, 0, -2.98023e-08), Vector3(0, 0, 0.261799), Vector3(0, 0, -1.49012e-08)]
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}
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[sub_resource type="Animation" id="Animation_wbwlv"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_aq07q"]
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_data = {
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"RESET": SubResource("Animation_wbwlv"),
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"player_run": SubResource("Animation_s653s")
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}
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("1_8eds3")
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@@ -56,3 +93,9 @@ collision_mask = 2
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[node name="Hand" type="CollisionShape3D" parent="Torso/RightArm/Hand"]
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shape = SubResource("SphereShape3D_1okp8")
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[node name="Running" type="AnimationPlayer" parent="."]
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speed_scale = 2.0
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libraries = {
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"": SubResource("AnimationLibrary_aq07q")
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}
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@@ -79,6 +79,11 @@ flick_down={
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
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]
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}
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player_taunt={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":3,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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[rendering]
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