Cleanup VC Call joining
Also add event hook prep
This commit is contained in:
@@ -8,7 +8,7 @@ use serenity::prelude::*;
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// This trait adds the `register_songbird` and `register_songbird_with` methods
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// to the client builder below, making it easy to install this voice client.
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// The voice client can be retrieved in any command using `songbird::get(ctx).await`.
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use songbird::SerenityInit;
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use songbird::{SerenityInit, Config, driver::DecodeMode};
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mod commands;
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use commands::*;
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@@ -17,6 +17,7 @@ mod events;
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use events::*;
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mod utils;
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mod vc;
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#[tokio::main]
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async fn main() {
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@@ -36,10 +37,13 @@ async fn main() {
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.configure(|c| c.prefix("ALAN! "))
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.group(&GENERAL_GROUP);
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let songbird_config = Config::default()
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.decode_mode(DecodeMode::Decode);
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let mut client = Client::builder(&token, intents)
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.event_handler(Handler)
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.framework(framework)
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.register_songbird()
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.register_songbird_from_config(songbird_config)
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.await
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.expect("Err creating client");
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@@ -1,7 +1,7 @@
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use rand::prelude::*;
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use serenity::model::id::GuildId;
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use serenity::Client;
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use songbird::{create_player, ffmpeg, Call};
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use songbird::Call;
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use std::collections::HashMap;
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use std::ops::Range;
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use std::sync::Arc;
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@@ -9,7 +9,9 @@ use std::thread::sleep;
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use std::time::Duration;
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use serenity::model::prelude::{ChannelType, Guild};
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use serenity::prelude::{Context, RwLock, TypeMapKey};
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use serenity::prelude::{Context, RwLock, TypeMapKey, Mutex};
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use crate::vc;
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#[derive(Debug)]
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struct GuildPopIn {
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@@ -50,30 +52,16 @@ async fn popin(ctx: Context, guild: Guild) {
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None => {}
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}
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}
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let mut call = None;
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match most {
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Some(chan) => {
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let manager = songbird::get(&ctx).await.expect("Songbird: intialization");
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let (call, status) = manager.join(guild.id, chan).await;
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match status {
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Ok(_) => {
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let mut call = call.lock().await;
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let ding_src =
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std::env::var("DING_SOUND").expect("DING not found in DING_SOUND");
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let ding = ffmpeg(ding_src).await.expect("no ding.");
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let (audio, handle) = create_player(ding);
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call.play(audio);
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tokio::spawn(popout_soon(ctx.clone(), guild, Some(call.clone())));
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}
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Err(_err) => {
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println!("Error joining channel");
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}
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}
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call = vc::join(ctx.clone(), guild.clone(), chan).await;
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}
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None => {
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println!("No good channel to join");
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}
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}
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// tokio::spawn(popout_soon(ctx.clone(), guild, None));
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tokio::spawn(popout_soon(ctx.clone(), guild, call));
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}
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async fn popin_soon(ctx: Context, guild: Guild) {
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@@ -95,17 +83,24 @@ async fn popin_soon(ctx: Context, guild: Guild) {
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tokio::spawn(popin(ctx.clone(), guild));
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}
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async fn popout(ctx: Context, guild: Guild, call: Option<Call>) {
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async fn popout(ctx: Context, guild: Guild, call: Option<Arc<Mutex<Call>>>) {
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match call {
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Some(mut call) => {
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call.leave().await;
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Some(call) => {
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let mut call = call.lock().await;
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let status = call.leave().await;
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match status {
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Ok(_) => {},
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Err(_err) => {
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println!("Failed to leave call");
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}
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}
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},
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None => {}
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}
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start_dingdong(ctx.clone(), guild);
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}
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async fn popout_soon(ctx: Context, guild: Guild, call: Option<Call>) {
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async fn popout_soon(ctx: Context, guild: Guild, call: Option<Arc<Mutex<Call>>>) {
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let data = ctx.data.read().await;
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let pops = data
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.get::<GuildPopIn>()
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118
src/vc/mod.rs
Normal file
118
src/vc/mod.rs
Normal file
@@ -0,0 +1,118 @@
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use std::sync::Arc;
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use serenity::{async_trait,
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model::prelude::{ChannelId, Guild},
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prelude::{Context, Mutex}};
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use songbird::{EventHandler, Event, EventContext,
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model::payload::{Speaking, ClientDisconnect}, ffmpeg, create_player, Call};
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struct Receiver;
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impl Receiver {
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pub fn new() -> Self {
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// You can manage state here, such as a buffer of audio packet bytes so
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// you can later store them in intervals.
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Self {
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}
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}
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}
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#[async_trait]
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impl EventHandler for Receiver {
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#[allow(unused_variables)]
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async fn act(&self, ctx: &EventContext<'_>) -> Option<Event> {
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use EventContext as Ctx;
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match ctx {
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Ctx::SpeakingStateUpdate(
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Speaking {speaking, ssrc, user_id, ..}
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) => {
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// Discord voice calls use RTP, where every sender uses a randomly allocated
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// *Synchronisation Source* (SSRC) to allow receivers to tell which audio
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// stream a received packet belongs to. As this number is not derived from
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// the sender's user_id, only Discord Voice Gateway messages like this one
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// inform us about which random SSRC a user has been allocated. Future voice
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// packets will contain *only* the SSRC.
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//
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// You can implement logic here so that you can differentiate users'
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// SSRCs and map the SSRC to the User ID and maintain this state.
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// Using this map, you can map the `ssrc` in `voice_packet`
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// to the user ID and handle their audio packets separately.
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println!(
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"Speaking state update: user {:?} has SSRC {:?}, using {:?}",
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user_id,
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ssrc,
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speaking,
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);
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},
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Ctx::SpeakingUpdate(data) => {
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// You can implement logic here which reacts to a user starting
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// or stopping speaking, and to map their SSRC to User ID.
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println!(
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"Source {} has {} speaking.",
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data.ssrc,
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if data.speaking {"started"} else {"stopped"},
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);
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},
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Ctx::VoicePacket(data) => {
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// An event which fires for every received audio packet,
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// containing the decoded data.
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if let Some(audio) = data.audio {
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println!("Audio packet's first 5 samples: {:?}", audio.get(..5.min(audio.len())));
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println!(
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"Audio packet sequence {:05} has {:04} bytes (decompressed from {}), SSRC {}",
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data.packet.sequence.0,
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audio.len() * std::mem::size_of::<i16>(),
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data.packet.payload.len(),
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data.packet.ssrc,
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);
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} else {
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println!("RTP packet, but no audio. Driver may not be configured to decode.");
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}
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},
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Ctx::RtcpPacket(data) => {
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// An event which fires for every received rtcp packet,
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// containing the call statistics and reporting information.
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println!("RTCP packet received: {:?}", data.packet);
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},
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Ctx::ClientDisconnect(
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ClientDisconnect {user_id, ..}
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) => {
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// You can implement your own logic here to handle a user who has left the
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// voice channel e.g., finalise processing of statistics etc.
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// You will typically need to map the User ID to their SSRC; observed when
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// first speaking.
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println!("Client disconnected: user {:?}", user_id);
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},
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_ => {
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// We won't be registering this struct for any more event classes.
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unimplemented!()
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}
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}
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None
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}
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}
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pub async fn join(ctx: Context, guild: Guild, cid: ChannelId) -> Option<Arc<Mutex<Call>>> {
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let manager = songbird::get(&ctx).await.expect("Songbird: intialization");
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let (call, status) = manager.join(guild.id, cid).await;
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match status {
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Ok(_) => {
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{
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let mut call = call.lock().await;
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let ding_src =
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std::env::var("DING_SOUND").expect("DING not found in DING_SOUND");
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let ding = ffmpeg(ding_src).await.expect("no ding.");
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let (audio, handle) = create_player(ding);
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call.play(audio);
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}
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return Some(call);
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}
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Err(_err) => {
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println!("Error joining channel");
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}
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}
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None
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}
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