Guild Create Event
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@@ -1,5 +1,6 @@
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use serenity::async_trait;
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use serenity::model::gateway::Ready;
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use serenity::model::prelude::Guild;
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use serenity::prelude::Context;
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use serenity::prelude::*;
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@@ -15,9 +16,9 @@ impl EventHandler for Handler {
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// In this case, just print what the current user's username is.
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async fn ready(&self, _ctx: Context, ready: Ready) {
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println!("{} is connected!", ready.user.name);
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// for g_id in ctx.cache.guilds() {
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// let g = ctx.cache.guild(g_id).expect("Unable to fetch guild");
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// println!("Initializing {}...", g.name);
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// }
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}
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async fn guild_create(&self, _ctx: Context, guild: Guild, _new: bool) {
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println!("Guild joined: {}", guild.name);
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}
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}
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