Move Ding to DriverConnect
This commit is contained in:
201
src/vc/mod.rs
201
src/vc/mod.rs
@@ -4,16 +4,18 @@ use serenity::{async_trait,
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model::prelude::{ChannelId, Guild},
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prelude::{Context, Mutex}};
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use songbird::{EventHandler, Event, EventContext,
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model::payload::{Speaking, ClientDisconnect}, ffmpeg, create_player, Call, CoreEvent};
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model::payload::{Speaking, ClientDisconnect}, ffmpeg, create_player, Call, CoreEvent, events::context_data::ConnectData};
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struct Receiver;
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struct Receiver {
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call : Arc<Mutex<Call>>,
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}
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impl Receiver {
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pub fn new() -> Self {
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// You can manage state here, such as a buffer of audio packet bytes so
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// you can later store them in intervals.
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Self {
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pub fn new(call: Arc<Mutex<Call>>) -> Self {
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// You can manage state here, such as a buffer of audio packet bytes so
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// you can later store them in intervals.
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Self {
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call
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}
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}
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}
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@@ -22,76 +24,91 @@ impl Receiver {
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impl EventHandler for Receiver {
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#[allow(unused_variables)]
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async fn act(&self, ctx: &EventContext<'_>) -> Option<Event> {
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use EventContext as Ctx;
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match ctx {
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Ctx::SpeakingStateUpdate(
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Speaking {speaking, ssrc, user_id, ..}
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) => {
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// Discord voice calls use RTP, where every sender uses a randomly allocated
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// *Synchronisation Source* (SSRC) to allow receivers to tell which audio
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// stream a received packet belongs to. As this number is not derived from
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// the sender's user_id, only Discord Voice Gateway messages like this one
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// inform us about which random SSRC a user has been allocated. Future voice
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// packets will contain *only* the SSRC.
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//
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// You can implement logic here so that you can differentiate users'
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// SSRCs and map the SSRC to the User ID and maintain this state.
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// Using this map, you can map the `ssrc` in `voice_packet`
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// to the user ID and handle their audio packets separately.
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println!(
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"Speaking state update: user {:?} has SSRC {:?}, using {:?}",
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user_id,
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ssrc,
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speaking,
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);
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},
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Ctx::SpeakingUpdate(data) => {
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// You can implement logic here which reacts to a user starting
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// or stopping speaking, and to map their SSRC to User ID.
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println!(
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"Source {} has {} speaking.",
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data.ssrc,
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if data.speaking {"started"} else {"stopped"},
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);
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},
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Ctx::VoicePacket(data) => {
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// An event which fires for every received audio packet,
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// containing the decoded data.
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if let Some(audio) = data.audio {
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println!("Audio packet's first 5 samples: {:?}", audio.get(..5.min(audio.len())));
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println!(
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"Audio packet sequence {:05} has {:04} bytes (decompressed from {}), SSRC {}",
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data.packet.sequence.0,
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audio.len() * std::mem::size_of::<i16>(),
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data.packet.payload.len(),
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data.packet.ssrc,
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);
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} else {
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println!("RTP packet, but no audio. Driver may not be configured to decode.");
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}
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},
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Ctx::RtcpPacket(data) => {
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// An event which fires for every received rtcp packet,
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// containing the call statistics and reporting information.
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println!("RTCP packet received: {:?}", data.packet);
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},
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Ctx::ClientDisconnect(
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ClientDisconnect {user_id, ..}
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) => {
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// You can implement your own logic here to handle a user who has left the
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// voice channel e.g., finalise processing of statistics etc.
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// You will typically need to map the User ID to their SSRC; observed when
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// first speaking.
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use EventContext as Ctx;
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match ctx {
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Ctx::SpeakingStateUpdate(
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Speaking {speaking, ssrc, user_id, ..}
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) => {
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// Discord voice calls use RTP, where every sender uses a randomly allocated
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// *Synchronisation Source* (SSRC) to allow receivers to tell which audio
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// stream a received packet belongs to. As this number is not derived from
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// the sender's user_id, only Discord Voice Gateway messages like this one
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// inform us about which random SSRC a user has been allocated. Future voice
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// packets will contain *only* the SSRC.
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//
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// You can implement logic here so that you can differentiate users'
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// SSRCs and map the SSRC to the User ID and maintain this state.
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// Using this map, you can map the `ssrc` in `voice_packet`
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// to the user ID and handle their audio packets separately.
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println!(
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"Speaking state update: user {:?} has SSRC {:?}, using {:?}",
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user_id,
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ssrc,
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speaking,
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);
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},
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Ctx::SpeakingUpdate(data) => {
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// You can implement logic here which reacts to a user starting
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// or stopping speaking, and to map their SSRC to User ID.
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println!(
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"Source {} has {} speaking.",
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data.ssrc,
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if data.speaking {"started"} else {"stopped"},
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);
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},
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Ctx::VoicePacket(data) => {
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// An event which fires for every received audio packet,
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// containing the decoded data.
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if let Some(audio) = data.audio {
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println!("Audio packet's first 5 samples: {:?}", audio.get(..5.min(audio.len())));
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println!(
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"Audio packet sequence {:05} has {:04} bytes (decompressed from {}), SSRC {}",
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data.packet.sequence.0,
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audio.len() * std::mem::size_of::<i16>(),
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data.packet.payload.len(),
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data.packet.ssrc,
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);
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} else {
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println!("RTP packet, but no audio. Driver may not be configured to decode.");
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}
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},
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Ctx::RtcpPacket(data) => {
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// An event which fires for every received rtcp packet,
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// containing the call statistics and reporting information.
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println!("RTCP packet received: {:?}", data.packet);
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},
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Ctx::ClientDisconnect(
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ClientDisconnect {user_id, ..}
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) => {
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// You can implement your own logic here to handle a user who has left the
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// voice channel e.g., finalise processing of statistics etc.
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// You will typically need to map the User ID to their SSRC; observed when
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// first speaking.
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println!("Client disconnected: user {:?}", user_id);
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},
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_ => {
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// We won't be registering this struct for any more event classes.
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unimplemented!()
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}
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}
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println!("Client disconnected: user {:?}", user_id);
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},
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Ctx::DriverConnect(
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ConnectData { channel_id, ..}
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) => {
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match channel_id {
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Some(chan) => {
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let ding_src =
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std::env::var("DING_SOUND").expect("DING not found in DING_SOUND");
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let ding = ffmpeg(ding_src).await.expect("no ding.");
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let (audio, handle) = create_player(ding);
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let mut call = self.call.lock().await;
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call.play(audio);
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},
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None => {}
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}
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},
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_ => {
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// We won't be registering this struct for any more event classes.
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unimplemented!()
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}
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}
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None
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None
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}
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}
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@@ -99,46 +116,46 @@ pub async fn join(ctx: Context, guild: Guild, cid: ChannelId) -> Option<Arc<Mute
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let manager = songbird::get(&ctx).await.expect("Songbird: intialization");
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let (call, status) = manager.join(guild.id, cid).await;
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match status {
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Ok(_) => {
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Ok(_) => {
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let call_handle = call.clone();
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{
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let mut call = call.lock().await;
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call.add_global_event(
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CoreEvent::SpeakingUpdate.into(),
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Receiver::new(),
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Receiver::new(call_handle.clone()),
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);
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call.add_global_event(
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CoreEvent::VoicePacket.into(),
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Receiver::new(),
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Receiver::new(call_handle.clone()),
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);
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call.add_global_event(
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CoreEvent::RtcpPacket.into(),
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Receiver::new(),
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Receiver::new(call_handle.clone()),
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);
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call.add_global_event(
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CoreEvent::ClientDisconnect.into(),
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Receiver::new(),
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Receiver::new(call_handle.clone()),
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);
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call.add_global_event(
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CoreEvent::ClientDisconnect.into(),
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Receiver::new(),
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Receiver::new(call_handle.clone()),
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);
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call.add_global_event(
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CoreEvent::DriverConnect.into(),
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Receiver::new(call_handle.clone()),
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);
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let ding_src =
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std::env::var("DING_SOUND").expect("DING not found in DING_SOUND");
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let ding = ffmpeg(ding_src).await.expect("no ding.");
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let (audio, handle) = create_player(ding);
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call.play(audio);
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}
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return Some(call);
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}
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Err(_err) => {
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println!("Error joining channel");
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}
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}
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Err(_err) => {
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println!("Error joining channel");
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}
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}
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None
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}
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