Initial Basic Movement

This commit is contained in:
2023-06-03 15:59:24 -04:00
commit fca1e2858e
35 changed files with 1880 additions and 0 deletions

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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# Godot 4+ specific ignores
.godot/

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extends Button

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MIT License
Copyright (c) 2016-2023 The Godot Engine community
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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linux.editor.rv64 = ""

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[plugin]
name="Godot Git Plugin"
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author="twaritwaikar"
version="v3.0.0"
script="godot-git-plugin.gd"

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extends CharacterBody2D
var remote_player :bool= false
var max_walk :float= 10
var accel_walk :float= 100
var max_run :float= 20
var accel_run :float= 2 * accel_walk
var friction_tonic :float= 1e-1
var move_dir :Vector2= Vector2.ZERO
# Called when the node enters the scene tree for the first time.
func _ready():
$PlayerSprite.play("still")
func set_move_direction(dir):
move_dir = dir
func move_player(delta):
position.x += move_dir.x * max_walk
position.y += move_dir.y * max_walk
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
move_player(delta)
func _input(event):
if remote_player:
pass
var direction :Vector2= move_dir
if event.is_action_released("player_up"):
if direction.y < 0:
direction.y = 0
elif event.is_action_pressed("player_up"):
direction.y = -1
if event.is_action_released("player_down"):
if direction.y > 0:
direction.y = 0
elif event.is_action_pressed("player_down"):
direction.y = 1
if event.is_action_released("player_left"):
if direction.x < 0:
direction.x = 0
elif event.is_action_pressed("player_left"):
direction.x = -1
if event.is_action_released("player_right"):
if direction.x > 0:
direction.x = 0
elif event.is_action_pressed("player_right"):
direction.x = 1
direction = direction.normalized()
set_move_direction(direction)

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animation = &"still"
frame = 1
frame_progress = 0.999076
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="FrisbeeFriendsy"
run/main_scene="res://title_screen.tscn"
config/features=PackedStringArray("4.0", "Mobile")
config/icon="res://icon.svg"
[display]
window/stretch/mode="viewport"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[input]
player_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
player_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
player_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
player_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="mobile"

11
title_screen.gd Normal file
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@@ -0,0 +1,11 @@
extends Node2D
var game_arena :PackedScene= preload("res://game_arena.tscn")
var scene_ref = null
# Called when the node enters the scene tree for the first time.
func _ready():
$StartButton.pressed.connect(self.start_game)
func start_game():
get_tree().change_scene_to_packed(game_arena)

22
title_screen.tscn Normal file
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@@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=3 uid="uid://b7hrye4e4gm2q"]
[ext_resource type="Script" path="res://title_screen.gd" id="1_uei4l"]
[ext_resource type="Texture2D" uid="uid://coi7qyljp88sc" path="res://art/Title.png" id="2_tjlxo"]
[ext_resource type="Script" path="res://StartButton.gd" id="3_ef2jj"]
[node name="TitleScreen" type="Node2D"]
script = ExtResource("1_uei4l")
[node name="TitleLogo" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(594, 152)
scale = Vector2(1.6875, 1.6875)
texture = ExtResource("2_tjlxo")
[node name="StartButton" type="Button" parent="."]
offset_left = 479.0
offset_top = 322.0
offset_right = 644.0
offset_bottom = 380.0
text = "Start"
script = ExtResource("3_ef2jj")