Basic Swinging Arm
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12
player.gd
12
player.gd
@@ -18,7 +18,7 @@ var move_dir :Vector2= Vector2.ZERO
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# Called when the node enters the scene tree for the first time.
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func _ready():
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$PlayerSprite.play("still")
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pass
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func set_move_direction(dir):
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move_dir = dir
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@@ -50,12 +50,4 @@ func _input(event):
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"flick_down"
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)
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if flick.length_squared() != 0:
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if heldFrisbee == null:
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heldFrisbee = frisbee.instantiate()
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$PlayerSprite/FrisbeeLocation.add_child(heldFrisbee)
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$PlayerSprite.play("throw")
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else:
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$PlayerSprite.play("still")
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$PlayerSprite/FrisbeeLocation.remove_child(heldFrisbee)
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heldFrisbee = null
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$PinJoint2D/RightJointElbow/RightArmBot.apply_impulse(flick*100)
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