Basic Throw Animation tied to Flick Input
This commit is contained in:
15
player.gd
15
player.gd
@@ -36,6 +36,17 @@ func _input(event):
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"player_right",
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"player_up",
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"player_down"
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)
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)
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set_move_direction(direction)
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var flick = Input.get_vector(
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"flick_left",
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"flick_right",
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"flick_up",
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"flick_down"
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)
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if flick.length_squared() != 0:
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$PlayerSprite.play("throw")
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else:
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$PlayerSprite.play("still")
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19
player.tscn
19
player.tscn
@@ -1,10 +1,12 @@
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[gd_scene load_steps=8 format=3 uid="uid://btlutggxxokno"]
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[gd_scene load_steps=10 format=3 uid="uid://btlutggxxokno"]
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[ext_resource type="Script" path="res://player.gd" id="1_8jh48"]
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[ext_resource type="Texture2D" uid="uid://yfxicvvu3j1k" path="res://art/player/Player1.png" id="1_wikqw"]
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[ext_resource type="Texture2D" uid="uid://ctik1n8vyproe" path="res://art/player/Player2.png" id="2_31x2h"]
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[ext_resource type="Texture2D" uid="uid://c5jkrxnrk8s4y" path="res://art/player/Player3.png" id="3_xoeqj"]
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[ext_resource type="Texture2D" uid="uid://bxg6vu3byvcfa" path="res://art/player/Player4.png" id="4_08rsg"]
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[ext_resource type="Texture2D" uid="uid://dfia7yrc5ds2w" path="res://art/player/throw/PlayerThrow1.png" id="6_yjoir"]
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[ext_resource type="Texture2D" uid="uid://isrtm6ip2y5a" path="res://art/player/throw/PlayerThrow2.png" id="7_qb6xx"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_obpd0"]
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animations = [{
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@@ -24,6 +26,17 @@ animations = [{
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"loop": true,
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"name": &"still",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("6_yjoir")
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}, {
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"duration": 1.0,
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"texture": ExtResource("7_qb6xx")
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}],
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"loop": true,
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"name": &"throw",
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_m60wa"]
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@@ -37,9 +50,7 @@ texture_filter = 1
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position = Vector2(0, -24)
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scale = Vector2(2, 2)
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sprite_frames = SubResource("SpriteFrames_obpd0")
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animation = &"still"
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frame = 1
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frame_progress = 0.999076
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animation = &"throw"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -23)
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