Basic Throw Animation tied to Flick Input

This commit is contained in:
2023-06-03 16:31:51 -04:00
parent 314c1c2d13
commit 95e87fd140
2 changed files with 28 additions and 6 deletions

View File

@@ -36,6 +36,17 @@ func _input(event):
"player_right",
"player_up",
"player_down"
)
)
set_move_direction(direction)
var flick = Input.get_vector(
"flick_left",
"flick_right",
"flick_up",
"flick_down"
)
if flick.length_squared() != 0:
$PlayerSprite.play("throw")
else:
$PlayerSprite.play("still")

View File

@@ -1,10 +1,12 @@
[gd_scene load_steps=8 format=3 uid="uid://btlutggxxokno"]
[gd_scene load_steps=10 format=3 uid="uid://btlutggxxokno"]
[ext_resource type="Script" path="res://player.gd" id="1_8jh48"]
[ext_resource type="Texture2D" uid="uid://yfxicvvu3j1k" path="res://art/player/Player1.png" id="1_wikqw"]
[ext_resource type="Texture2D" uid="uid://ctik1n8vyproe" path="res://art/player/Player2.png" id="2_31x2h"]
[ext_resource type="Texture2D" uid="uid://c5jkrxnrk8s4y" path="res://art/player/Player3.png" id="3_xoeqj"]
[ext_resource type="Texture2D" uid="uid://bxg6vu3byvcfa" path="res://art/player/Player4.png" id="4_08rsg"]
[ext_resource type="Texture2D" uid="uid://dfia7yrc5ds2w" path="res://art/player/throw/PlayerThrow1.png" id="6_yjoir"]
[ext_resource type="Texture2D" uid="uid://isrtm6ip2y5a" path="res://art/player/throw/PlayerThrow2.png" id="7_qb6xx"]
[sub_resource type="SpriteFrames" id="SpriteFrames_obpd0"]
animations = [{
@@ -24,6 +26,17 @@ animations = [{
"loop": true,
"name": &"still",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("6_yjoir")
}, {
"duration": 1.0,
"texture": ExtResource("7_qb6xx")
}],
"loop": true,
"name": &"throw",
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_m60wa"]
@@ -37,9 +50,7 @@ texture_filter = 1
position = Vector2(0, -24)
scale = Vector2(2, 2)
sprite_frames = SubResource("SpriteFrames_obpd0")
animation = &"still"
frame = 1
frame_progress = 0.999076
animation = &"throw"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -23)