Lotos Changes

Made Disc handled By Playert

Added Throw State (handle it better soon™️)

Added basic example animation that increases in speed as you move
This commit is contained in:
2023-06-05 19:38:27 -04:00
parent 86c34c9264
commit 2f8ea70f64
7 changed files with 116 additions and 19 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://ctgbbvgfnocql"]
[gd_scene load_steps=9 format=3 uid="uid://ctgbbvgfnocql"]
[ext_resource type="Script" path="res://player3d.gd" id="1_8eds3"]
@@ -14,6 +14,43 @@ height = 1.25
[sub_resource type="SphereShape3D" id="SphereShape3D_1okp8"]
radius = 0.25
[sub_resource type="Animation" id="Animation_s653s"]
resource_name = "player_run"
length = 2.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 0, -0.261799), Vector3(0, 0, -2.98023e-08), Vector3(0, 0, 0.261799), Vector3(0, 0, -1.49012e-08)]
}
[sub_resource type="Animation" id="Animation_wbwlv"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_aq07q"]
_data = {
"RESET": SubResource("Animation_wbwlv"),
"player_run": SubResource("Animation_s653s")
}
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_8eds3")
@@ -56,3 +93,9 @@ collision_mask = 2
[node name="Hand" type="CollisionShape3D" parent="Torso/RightArm/Hand"]
shape = SubResource("SphereShape3D_1okp8")
[node name="Running" type="AnimationPlayer" parent="."]
speed_scale = 2.0
libraries = {
"": SubResource("AnimationLibrary_aq07q")
}