Use get_vector for direction, ato-normalized and joystick support

This commit is contained in:
2023-06-03 16:05:43 -04:00
parent fca1e2858e
commit 2ee4cc3211
2 changed files with 11 additions and 23 deletions

View File

@@ -30,28 +30,12 @@ func _process(delta):
func _input(event):
if remote_player:
pass
var direction :Vector2= move_dir
if event.is_action_released("player_up"):
if direction.y < 0:
direction.y = 0
elif event.is_action_pressed("player_up"):
direction.y = -1
if event.is_action_released("player_down"):
if direction.y > 0:
direction.y = 0
elif event.is_action_pressed("player_down"):
direction.y = 1
if event.is_action_released("player_left"):
if direction.x < 0:
direction.x = 0
elif event.is_action_pressed("player_left"):
direction.x = -1
if event.is_action_released("player_right"):
if direction.x > 0:
direction.x = 0
elif event.is_action_pressed("player_right"):
direction.x = 1
direction = direction.normalized()
var direction = Input.get_vector(
"player_left",
"player_right",
"player_up",
"player_down"
)
set_move_direction(direction)

View File

@@ -29,21 +29,25 @@ version_control/autoload_on_startup=true
player_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
]
}
player_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
]
}
player_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
]
}
player_down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
]
}