Basic Frisbee Holding
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@@ -3,13 +3,14 @@
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[ext_resource type="Texture2D" uid="uid://ch4qfmxc1ce3u" path="res://art/Frisbee.png" id="1_lxkb1"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_8orvs"]
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radius = 5.0
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height = 16.0
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radius = 2.0
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height = 8.0
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[node name="Frisbee" type="RigidBody2D"]
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[node name="Frisbee" type="CharacterBody2D"]
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[node name="FrisbeeSprite" type="Sprite2D" parent="."]
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texture_filter = 1
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("1_lxkb1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@@ -1,5 +1,9 @@
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extends CharacterBody2D
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var frisbee = preload("res://frisbee.tscn")
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var heldFrisbee :CharacterBody2D= null
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var remote_player :bool= false
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var max_walk :float= 10
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@@ -47,6 +51,11 @@ func _input(event):
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)
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if flick.length_squared() != 0:
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if heldFrisbee == null:
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heldFrisbee = frisbee.instantiate()
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$PlayerSprite/FrisbeeLocation.add_child(heldFrisbee)
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$PlayerSprite.play("throw")
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else:
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$PlayerSprite.play("still")
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$PlayerSprite/FrisbeeLocation.remove_child(heldFrisbee)
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heldFrisbee = null
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10
player.tscn
10
player.tscn
@@ -40,7 +40,7 @@ animations = [{
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_m60wa"]
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size = Vector2(28, 46)
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size = Vector2(27.5, 48)
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[node name="Player" type="CharacterBody2D"]
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script = ExtResource("1_8jh48")
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@@ -51,7 +51,13 @@ position = Vector2(0, -24)
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scale = Vector2(2, 2)
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sprite_frames = SubResource("SpriteFrames_obpd0")
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animation = &"throw"
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frame = 1
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frame_progress = 0.593015
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[node name="FrisbeeLocation" type="Node2D" parent="PlayerSprite"]
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position = Vector2(-0.5, 2.5)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -23)
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z_index = -1
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position = Vector2(0.25, -24)
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shape = SubResource("RectangleShape2D_m60wa")
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