Basic Frisbee Holding

This commit is contained in:
2023-06-03 17:04:07 -04:00
parent 95e87fd140
commit 2399a5405e
3 changed files with 21 additions and 5 deletions

View File

@@ -1,5 +1,9 @@
extends CharacterBody2D
var frisbee = preload("res://frisbee.tscn")
var heldFrisbee :CharacterBody2D= null
var remote_player :bool= false
var max_walk :float= 10
@@ -47,6 +51,11 @@ func _input(event):
)
if flick.length_squared() != 0:
if heldFrisbee == null:
heldFrisbee = frisbee.instantiate()
$PlayerSprite/FrisbeeLocation.add_child(heldFrisbee)
$PlayerSprite.play("throw")
else:
$PlayerSprite.play("still")
$PlayerSprite/FrisbeeLocation.remove_child(heldFrisbee)
heldFrisbee = null