Basic Frisbee Holding
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@@ -1,5 +1,9 @@
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extends CharacterBody2D
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var frisbee = preload("res://frisbee.tscn")
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var heldFrisbee :CharacterBody2D= null
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var remote_player :bool= false
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var max_walk :float= 10
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@@ -47,6 +51,11 @@ func _input(event):
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)
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if flick.length_squared() != 0:
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if heldFrisbee == null:
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heldFrisbee = frisbee.instantiate()
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$PlayerSprite/FrisbeeLocation.add_child(heldFrisbee)
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$PlayerSprite.play("throw")
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else:
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$PlayerSprite.play("still")
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$PlayerSprite/FrisbeeLocation.remove_child(heldFrisbee)
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heldFrisbee = null
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