Files
New-Alan/src/events.rs

24 lines
829 B
Rust

use serenity::async_trait;
use serenity::model::gateway::Ready;
use serenity::prelude::Context;
use serenity::prelude::*;
pub struct Handler;
#[async_trait]
impl EventHandler for Handler {
// Set a handler to be called on the `ready` event. This is called when a
// shard is booted, and a READY payload is sent by Discord. This payload
// contains data like the current user's guild Ids, current user data,
// private channels, and more.
//
// In this case, just print what the current user's username is.
async fn ready(&self, ctx: Context, ready: Ready) {
println!("{} is connected!", ready.user.name);
for g_id in ctx.cache.guilds() {
let g = ctx.cache.guild(g_id).expect("Unable to fetch guild");
println!("Initializing {}...", g.name);
}
}
}