use serenity::async_trait; use serenity::model::gateway::Ready; use serenity::model::prelude::Guild; use serenity::prelude::Context; use serenity::prelude::*; use crate::utils::*; pub struct Handler; #[async_trait] impl EventHandler for Handler { // Set a handler to be called on the `ready` event. This is called when a // shard is booted, and a READY payload is sent by Discord. This payload // contains data like the current user's guild Ids, current user data, // private channels, and more. // // In this case, just print what the current user's username is. async fn ready(&self, ctx: Context, ready: Ready) { println!("{} is connected!", ready.user.name); } async fn guild_create(&self, ctx: Context, guild: Guild, _new: bool) { println!("Guild joined: {}", guild.name); guild_popin::add_guild(ctx, guild).await; } }