Client VCData (SSRC -> UserID)
Can use this to store per guild and per channel information May also store a list of visible users/those that have talked too while Alan was in the chat
This commit is contained in:
170
src/vc/mod.rs
170
src/vc/mod.rs
@@ -1,20 +1,41 @@
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use std::{sync::Arc, collections::HashMap};
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use std::{collections::HashMap, sync::Arc};
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use serenity::{async_trait,
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model::{prelude::{ChannelId, Guild}, user::User},
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prelude::{Context, Mutex, RwLock, TypeMapKey}, Client};
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use songbird::{EventHandler, Event, EventContext,
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model::{payload::{Speaking, ClientDisconnect}, id::UserId}, ffmpeg, create_player, Call, CoreEvent, events::context_data::ConnectData};
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use serenity::{
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async_trait,
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model::prelude::{ChannelId, Guild, GuildId},
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prelude::{Context, Mutex, RwLock, TypeMapKey}, Client,
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};
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struct Receiver {
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call : Arc<Mutex<Call>>,
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users : Arc<RwLock<HashMap<u32, Option<UserId>>>>,
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use songbird::{
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create_player,
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events::context_data::{ConnectData, DisconnectData},
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ffmpeg,
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model::{
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id::UserId,
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payload::{ClientDisconnect, Speaking},
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},
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Call, CoreEvent, Event, EventContext, EventHandler,
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};
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#[derive(Eq, Hash)]
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struct CallLocation {
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guild: GuildId,
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channel: ChannelId
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}
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impl Receiver {
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impl PartialEq for CallLocation {
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fn eq(&self, other: &Self) -> bool {
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self.guild == other.guild && self.channel == other.channel
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}
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}
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struct VoiceData {
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call: Arc<Mutex<Call>>,
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users: Arc<RwLock<HashMap<u32, Option<UserId>>>>,
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}
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impl VoiceData {
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pub fn new(call: Arc<Mutex<Call>>) -> Self {
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// You can manage state here, such as a buffer of audio packet bytes so
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// you can later store them in intervals.
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Self {
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call,
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users: Arc::new(RwLock::new(HashMap::default()))
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@@ -22,26 +43,49 @@ impl Receiver {
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}
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}
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struct VCUser;
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struct VCData {
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loc: Arc<CallLocation>,
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data: Arc<RwLock<VoiceData>>
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}
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impl TypeMapKey for VCUser {
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type Value = Arc<RwLock<HashMap<String, VCUser>>>;
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impl TypeMapKey for VCData {
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type Value = Arc<RwLock<HashMap<CallLocation, VCData>>>;
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}
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impl VCData {
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pub fn new(loc: CallLocation, data: VoiceData) -> Self {
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// You can manage state here, such as a buffer of audio packet bytes so
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// you can later store them in intervals.
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VCData {
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loc: Arc::new(loc),
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data: Arc::new(RwLock::new(data))
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}
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}
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pub fn clone(&self) -> Self {
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VCData {
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loc: self.loc.clone(),
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data: self.data.clone()
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}
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}
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}
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pub async fn init(client: &Client) {
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let mut data = client.data.write().await;
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data.insert::<VCUser>(Arc::new(RwLock::new(HashMap::default())));
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data.insert::<VCData>(Arc::new(RwLock::new(HashMap::default())))
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}
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#[async_trait]
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impl EventHandler for Receiver {
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impl EventHandler for VCData {
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#[allow(unused_variables)]
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async fn act(&self, ctx: &EventContext<'_>) -> Option<Event> {
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use EventContext as Ctx;
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match ctx {
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Ctx::SpeakingStateUpdate(
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Speaking {speaking, ssrc, user_id, ..}
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) => {
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Ctx::SpeakingStateUpdate(Speaking {
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speaking,
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ssrc,
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user_id,
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..
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}) => {
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// Discord voice calls use RTP, where every sender uses a randomly allocated
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// *Synchronisation Source* (SSRC) to allow receivers to tell which audio
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// stream a received packet belongs to. As this number is not derived from
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@@ -54,27 +98,27 @@ impl EventHandler for Receiver {
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// Using this map, you can map the `ssrc` in `voice_packet`
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// to the user ID and handle their audio packets separately.
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{
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let mut users = self.users.write().await;
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let data = self.data.write().await;
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let mut users = data.users.write().await;
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users.insert(ssrc.clone(), user_id.clone());
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}
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println!(
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"\n\n\nSpeaking state update: user {:?} has SSRC {:?}, using {:?}\n\n\n",
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user_id,
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ssrc,
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speaking,
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user_id, ssrc, speaking,
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);
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},
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}
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Ctx::SpeakingUpdate(data) => {
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// You can implement logic here which reacts to a user starting
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// or stopping speaking, and to map their SSRC to User ID.
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let users = self.users.read().await;
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let vcdata = self.data.read().await;
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let users = vcdata.users.read().await;
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println!(
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"Source {}/{:?} has {} speaking.",
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data.ssrc,
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users.get(&data.ssrc),
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if data.speaking {"started"} else {"stopped"},
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if data.speaking { "started" } else { "stopped" },
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);
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},
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}
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Ctx::VoicePacket(data) => {
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// An event which fires for every received audio packet,
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// containing the decoded data.
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@@ -90,27 +134,30 @@ impl EventHandler for Receiver {
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} else {
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// println!("RTP packet, but no audio. Driver may not be configured to decode.");
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}
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},
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}
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Ctx::RtcpPacket(data) => {
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// An event which fires for every received rtcp packet,
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// containing the call statistics and reporting information.
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// println!("RTCP packet received: {:?}", data.packet);
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},
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Ctx::ClientDisconnect(
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ClientDisconnect {user_id, ..}
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) => {
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}
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Ctx::ClientDisconnect(ClientDisconnect { user_id, .. }) => {
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// You can implement your own logic here to handle a user who has left the
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// voice channel e.g., finalise processing of statistics etc.
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// You will typically need to map the User ID to their SSRC; observed when
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// first speaking.
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println!("Client disconnected: user {:?}", user_id);
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},
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Ctx::DriverConnect(
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ConnectData { channel_id, ..}
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) => {
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}
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Ctx::DriverConnect(ConnectData { channel_id, .. }) => {
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println!("VoiceDriver is connected.");
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},
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}
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Ctx::DriverDisconnect(DisconnectData {
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channel_id,
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guild_id,
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..
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}) => {
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// TODO: Remove data from GuildVoiceData
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}
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_ => {
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// We won't be registering this struct for any more event classes.
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unimplemented!()
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@@ -121,7 +168,7 @@ impl EventHandler for Receiver {
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}
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}
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pub async fn playFile(call: Arc<Mutex<Call>>, file: String) {
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pub async fn play_file(call: Arc<Mutex<Call>>, file: String) {
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let mut call = call.lock().await;
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let ff_src = ffmpeg(file).await.expect("Unable to find file.");
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let (audio, handle) = create_player(ff_src);
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@@ -133,48 +180,65 @@ pub async fn join(ctx: Context, guild: Guild, cid: ChannelId) -> Option<Arc<Mute
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let (call, status) = manager.join(guild.id, cid).await;
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match status {
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Ok(_) => {
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let vc_data: VCData = VCData::new(
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CallLocation {
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guild: guild.id,
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channel: cid
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}, VoiceData::new(
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call.clone()
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)
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);
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{
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let data = ctx.data.read().await;
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match data.get::<VCData>() {
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Some(vc_guild) => {
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let mut vc_guild = vc_guild.write().await;
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vc_guild.insert(CallLocation {
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guild: guild.id,
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channel: cid
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}, vc_data.clone());
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}
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None => {
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println!("VoiceData for client hasn't been initialized");
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}
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}
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}
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let call_handle = call.clone();
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{
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let mut call = call.lock().await;
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call.add_global_event(
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CoreEvent::SpeakingStateUpdate.into(),
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Receiver::new(call_handle.clone()),
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vc_data.clone()
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);
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call.add_global_event(
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CoreEvent::SpeakingUpdate.into(),
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Receiver::new(call_handle.clone()),
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vc_data.clone()
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);
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call.add_global_event(
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CoreEvent::VoicePacket.into(),
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Receiver::new(call_handle.clone()),
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vc_data.clone()
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);
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call.add_global_event(
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CoreEvent::RtcpPacket.into(),
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Receiver::new(call_handle.clone()),
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vc_data.clone()
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);
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call.add_global_event(
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CoreEvent::ClientDisconnect.into(),
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Receiver::new(call_handle.clone()),
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);
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call.add_global_event(
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CoreEvent::ClientDisconnect.into(),
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Receiver::new(call_handle.clone()),
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vc_data.clone()
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);
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call.add_global_event(
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CoreEvent::DriverConnect.into(),
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Receiver::new(call_handle.clone()),
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vc_data.clone()
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);
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}
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let ding_src =
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std::env::var("DING_SOUND").expect("DING not found in DING_SOUND");
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playFile(call_handle, ding_src).await;
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let ding_src = std::env::var("DING_SOUND").expect("DING not found in DING_SOUND");
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play_file(call_handle, ding_src).await;
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return Some(call);
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}
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Err(_err) => {
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Block a user