43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://btlutggxxokno"]
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[ext_resource type="Script" path="res://player.gd" id="1_8jh48"]
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[ext_resource type="Texture2D" uid="uid://b5jsyliv8lppk" path="res://art/player/armless/PlayerArmless.png" id="2_2ok64"]
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[ext_resource type="Texture2D" uid="uid://ccuscvhy2sr7q" path="res://art/player/armless/arm.png" id="2_xl6gi"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_m60wa"]
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size = Vector2(22, 48)
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[node name="Player" type="CharacterBody2D"]
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collision_layer = 2
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collision_mask = 2
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motion_mode = 1
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script = ExtResource("1_8jh48")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-1, -24)
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shape = SubResource("RectangleShape2D_m60wa")
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[node name="RightArm" type="Node2D" parent="."]
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position = Vector2(6, -30)
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scale = Vector2(2, 2)
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[node name="RightArmSprite" type="Sprite2D" parent="RightArm"]
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texture_filter = 1
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position = Vector2(0, 5)
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texture = ExtResource("2_xl6gi")
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[node name="PlayerSprite" type="Sprite2D" parent="."]
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texture_filter = 1
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position = Vector2(0, -24)
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scale = Vector2(2, 2)
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texture = ExtResource("2_2ok64")
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[node name="LeftArm" type="Node2D" parent="."]
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position = Vector2(-6, -30)
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scale = Vector2(2, 2)
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[node name="LeftArmSprite" type="Sprite2D" parent="LeftArm"]
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texture_filter = 1
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position = Vector2(0, 5)
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texture = ExtResource("2_xl6gi")
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