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FrisbeeFriendsy/player.tscn

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[gd_scene load_steps=7 format=3 uid="uid://btlutggxxokno"]
[ext_resource type="Script" path="res://player.gd" id="1_8jh48"]
[ext_resource type="Texture2D" uid="uid://ccuscvhy2sr7q" path="res://art/player/armless/arm.png" id="2_xl6gi"]
[ext_resource type="Texture2D" uid="uid://tkojfqb5uwa0" path="res://art/player/armless/leg.png" id="3_f4wmq"]
[ext_resource type="Texture2D" uid="uid://cusfqgig0663f" path="res://art/player/armless/Torso.png" id="4_qwft1"]
[ext_resource type="Texture2D" uid="uid://ckjiab5dn7w2g" path="res://art/player/armless/Head.png" id="5_txf20"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_m60wa"]
size = Vector2(22, 50)
[node name="Player" type="CharacterBody2D"]
collision_layer = 2
collision_mask = 2
motion_mode = 1
script = ExtResource("1_8jh48")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -25)
shape = SubResource("RectangleShape2D_m60wa")
[node name="RightArm" type="Node2D" parent="."]
position = Vector2(6, -31)
scale = Vector2(2, 2)
[node name="RightArmSprite" type="Sprite2D" parent="RightArm"]
texture_filter = 1
position = Vector2(0, 5)
texture = ExtResource("2_xl6gi")
[node name="RightLeg" type="Node2D" parent="."]
position = Vector2(3, -16)
[node name="RightLegSprite" type="Sprite2D" parent="RightLeg"]
texture_filter = 1
position = Vector2(0, 8)
scale = Vector2(2, 2)
texture = ExtResource("3_f4wmq")
[node name="Torso" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -24)
scale = Vector2(2, 2)
texture = ExtResource("4_qwft1")
[node name="LeftLeg" type="Node2D" parent="."]
position = Vector2(3, -16)
[node name="LeftLegSprite" type="Sprite2D" parent="LeftLeg"]
texture_filter = 1
position = Vector2(-6, 8)
scale = Vector2(2, 2)
texture = ExtResource("3_f4wmq")
[node name="Head" type="Node2D" parent="."]
position = Vector2(0, -32)
[node name="HeadSprite" type="Sprite2D" parent="Head"]
texture_filter = 1
position = Vector2(0, -9)
scale = Vector2(2, 2)
texture = ExtResource("5_txf20")
[node name="LeftArm" type="Node2D" parent="."]
position = Vector2(-6, -31)
scale = Vector2(2, 2)
[node name="LeftArmSprite" type="Sprite2D" parent="LeftArm"]
texture_filter = 1
position = Vector2(0, 5)
texture = ExtResource("2_xl6gi")