Files
FrisbeeFriendsy/player3d.tscn
DavidCrompton1192@gmail.com 2f8ea70f64 Lotos Changes
Made Disc handled By Playert

Added Throw State (handle it better soon™️)

Added basic example animation that increases in speed as you move
2023-06-05 19:38:27 -04:00

102 lines
3.2 KiB
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[gd_scene load_steps=9 format=3 uid="uid://ctgbbvgfnocql"]
[ext_resource type="Script" path="res://player3d.gd" id="1_8eds3"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vyj2w"]
size = Vector3(1, 2, 1)
[sub_resource type="CapsuleMesh" id="CapsuleMesh_8g2hv"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_1k7yw"]
radius = 0.175
height = 1.25
[sub_resource type="SphereShape3D" id="SphereShape3D_1okp8"]
radius = 0.25
[sub_resource type="Animation" id="Animation_s653s"]
resource_name = "player_run"
length = 2.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 0, -0.261799), Vector3(0, 0, -2.98023e-08), Vector3(0, 0, 0.261799), Vector3(0, 0, -1.49012e-08)]
}
[sub_resource type="Animation" id="Animation_wbwlv"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_aq07q"]
_data = {
"RESET": SubResource("Animation_wbwlv"),
"player_run": SubResource("Animation_s653s")
}
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_8eds3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("BoxShape3D_vyj2w")
[node name="Torso" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
mesh = SubResource("CapsuleMesh_8g2hv")
[node name="LeftArm" type="Node3D" parent="Torso"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, 0.2, 0)
[node name="Arm" type="MeshInstance3D" parent="Torso/LeftArm"]
transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, -0.4, 0, 0)
mesh = SubResource("CapsuleMesh_1k7yw")
skeleton = NodePath("../../..")
[node name="LeftHand" type="StaticBody3D" parent="Torso/LeftArm"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0)
collision_layer = 2
collision_mask = 2
[node name="LeftHand" type="CollisionShape3D" parent="Torso/LeftArm/LeftHand"]
shape = SubResource("SphereShape3D_1okp8")
[node name="RightArm" type="Node3D" parent="Torso"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.2, 0)
[node name="Arm" type="MeshInstance3D" parent="Torso/RightArm"]
transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0.4, 0, 0)
mesh = SubResource("CapsuleMesh_1k7yw")
skeleton = NodePath("../../..")
[node name="Hand" type="StaticBody3D" parent="Torso/RightArm"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0)
collision_layer = 2
collision_mask = 2
[node name="Hand" type="CollisionShape3D" parent="Torso/RightArm/Hand"]
shape = SubResource("SphereShape3D_1okp8")
[node name="Running" type="AnimationPlayer" parent="."]
speed_scale = 2.0
libraries = {
"": SubResource("AnimationLibrary_aq07q")
}