[gd_scene load_steps=5 format=3 uid="uid://btlutggxxokno"] [ext_resource type="Script" path="res://player.gd" id="1_8jh48"] [ext_resource type="Texture2D" uid="uid://b5jsyliv8lppk" path="res://art/player/armless/PlayerArmless.png" id="2_2ok64"] [ext_resource type="Texture2D" uid="uid://ccuscvhy2sr7q" path="res://art/player/armless/arm.png" id="2_xl6gi"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_m60wa"] size = Vector2(22, 48) [node name="Player" type="CharacterBody2D"] collision_layer = 2 collision_mask = 2 motion_mode = 1 script = ExtResource("1_8jh48") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-1, -24) shape = SubResource("RectangleShape2D_m60wa") [node name="RightArm" type="Node2D" parent="."] position = Vector2(6, -30) scale = Vector2(2, 2) [node name="RightArmSprite" type="Sprite2D" parent="RightArm"] texture_filter = 1 position = Vector2(0, 5) texture = ExtResource("2_xl6gi") [node name="PlayerSprite" type="Sprite2D" parent="."] texture_filter = 1 position = Vector2(0, -24) scale = Vector2(2, 2) texture = ExtResource("2_2ok64") [node name="LeftArm" type="Node2D" parent="."] position = Vector2(-6, -30) scale = Vector2(2, 2) [node name="LeftArmSprite" type="Sprite2D" parent="LeftArm"] texture_filter = 1 position = Vector2(0, 5) texture = ExtResource("2_xl6gi")