[gd_scene load_steps=4 format=3 uid="uid://fjxeinktml2j"] [sub_resource type="PlaneMesh" id="PlaneMesh_763vg"] size = Vector2(100, 100) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2fd53"] [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_xh6w0"] [node name="Terrain" type="StaticBody3D"] [node name="Plane" type="MeshInstance3D" parent="."] mesh = SubResource("PlaneMesh_763vg") surface_material_override/0 = SubResource("StandardMaterial3D_2fd53") [node name="WorldPlane" type="CollisionShape3D" parent="."] shape = SubResource("WorldBoundaryShape3D_xh6w0")