Change to Basic 3d Version
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18
3d_test.tscn
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18
3d_test.tscn
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[gd_scene load_steps=3 format=3 uid="uid://b6qd2ja2kaul8"]
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[ext_resource type="PackedScene" uid="uid://ctgbbvgfnocql" path="res://player3d.tscn" id="1_osef0"]
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[ext_resource type="PackedScene" uid="uid://fjxeinktml2j" path="res://map_3d_test.tscn" id="2_3miw1"]
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[node name="Node3D" type="Node3D"]
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[node name="Player" parent="." instance=ExtResource("1_osef0")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.58914, 0)
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[node name="Camera3D" type="Camera3D" parent="Player"]
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transform = Transform3D(1, 0, 0, 0, 0.979855, 0.19971, 0, -0.19971, 0.979855, 0, 1.43735, 2.24099)
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[node name="TestTerrain" parent="." instance=ExtResource("2_3miw1")]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="TestTerrain"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 9.82951, 0)
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shadow_enabled = true
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9
map_3d_test.tscn
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9
map_3d_test.tscn
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[gd_scene load_steps=2 format=3 uid="uid://fjxeinktml2j"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_763vg"]
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size = Vector2(100, 100)
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[node name="Terrain" type="StaticBody3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("PlaneMesh_763vg")
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15
player.gd
15
player.gd
@@ -6,15 +6,11 @@ var heldFrisbee :CharacterBody2D= null
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var remote_player :bool= false
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var remote_player :bool= false
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var max_walk :float= 10
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var accel_walk :float= 100
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var max_run :float= 20
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var accel_run :float= 2 * accel_walk
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var friction_tonic :float= 1e-1
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var move_dir :Vector2= Vector2.ZERO
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var move_dir :Vector2= Vector2.ZERO
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var move_force :float= 500
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var max_speed :float= 500
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var move_friction :float= 1000
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var tonic_friction :float= 100
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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@@ -24,7 +20,8 @@ func set_move_direction(dir):
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move_dir = dir
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move_dir = dir
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func move_player(delta):
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func move_player(delta):
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move_and_collide(move_dir * max_walk)
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velocity = max_speed * move_dir
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move_and_slide()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta):
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14
player3d.tscn
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14
player3d.tscn
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[gd_scene load_steps=3 format=3 uid="uid://ctgbbvgfnocql"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_vyj2w"]
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size = Vector3(1, 2, 1)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_8g2hv"]
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[node name="Player" type="CharacterBody3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_vyj2w")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("CapsuleMesh_8g2hv")
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@@ -18,8 +18,8 @@ config/icon="res://icon.svg"
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[display]
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[display]
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window/size/viewport_width=1280
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window/size/viewport_width=1920
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window/size/viewport_height=720
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window/size/viewport_height=1080
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window/stretch/mode="viewport"
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window/stretch/mode="viewport"
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[editor]
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[editor]
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@@ -1,6 +1,6 @@
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extends Node2D
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extends Node2D
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var game_arena :PackedScene= preload("res://game_arena.tscn")
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var game_arena :PackedScene= preload("res://3d_test.tscn")
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var scene_ref = null
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var scene_ref = null
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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