Change to Basic 3d Version

This commit is contained in:
2023-06-04 18:23:34 -04:00
parent 2bdba756b8
commit d881d14010
6 changed files with 50 additions and 12 deletions

18
3d_test.tscn Normal file
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@@ -0,0 +1,18 @@
[gd_scene load_steps=3 format=3 uid="uid://b6qd2ja2kaul8"]
[ext_resource type="PackedScene" uid="uid://ctgbbvgfnocql" path="res://player3d.tscn" id="1_osef0"]
[ext_resource type="PackedScene" uid="uid://fjxeinktml2j" path="res://map_3d_test.tscn" id="2_3miw1"]
[node name="Node3D" type="Node3D"]
[node name="Player" parent="." instance=ExtResource("1_osef0")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.58914, 0)
[node name="Camera3D" type="Camera3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 0.979855, 0.19971, 0, -0.19971, 0.979855, 0, 1.43735, 2.24099)
[node name="TestTerrain" parent="." instance=ExtResource("2_3miw1")]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="TestTerrain"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 9.82951, 0)
shadow_enabled = true

9
map_3d_test.tscn Normal file
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@@ -0,0 +1,9 @@
[gd_scene load_steps=2 format=3 uid="uid://fjxeinktml2j"]
[sub_resource type="PlaneMesh" id="PlaneMesh_763vg"]
size = Vector2(100, 100)
[node name="Terrain" type="StaticBody3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_763vg")

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@@ -6,15 +6,11 @@ var heldFrisbee :CharacterBody2D= null
var remote_player :bool= false var remote_player :bool= false
var max_walk :float= 10
var accel_walk :float= 100
var max_run :float= 20
var accel_run :float= 2 * accel_walk
var friction_tonic :float= 1e-1
var move_dir :Vector2= Vector2.ZERO var move_dir :Vector2= Vector2.ZERO
var move_force :float= 500
var max_speed :float= 500
var move_friction :float= 1000
var tonic_friction :float= 100
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
@@ -24,7 +20,8 @@ func set_move_direction(dir):
move_dir = dir move_dir = dir
func move_player(delta): func move_player(delta):
move_and_collide(move_dir * max_walk) velocity = max_speed * move_dir
move_and_slide()
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):

14
player3d.tscn Normal file
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@@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://ctgbbvgfnocql"]
[sub_resource type="BoxShape3D" id="BoxShape3D_vyj2w"]
size = Vector3(1, 2, 1)
[sub_resource type="CapsuleMesh" id="CapsuleMesh_8g2hv"]
[node name="Player" type="CharacterBody3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_vyj2w")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_8g2hv")

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@@ -18,8 +18,8 @@ config/icon="res://icon.svg"
[display] [display]
window/size/viewport_width=1280 window/size/viewport_width=1920
window/size/viewport_height=720 window/size/viewport_height=1080
window/stretch/mode="viewport" window/stretch/mode="viewport"
[editor] [editor]

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@@ -1,6 +1,6 @@
extends Node2D extends Node2D
var game_arena :PackedScene= preload("res://game_arena.tscn") var game_arena :PackedScene= preload("res://3d_test.tscn")
var scene_ref = null var scene_ref = null
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.