Change to Basic 3d Version
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15
player.gd
15
player.gd
@@ -6,15 +6,11 @@ var heldFrisbee :CharacterBody2D= null
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var remote_player :bool= false
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var max_walk :float= 10
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var accel_walk :float= 100
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var max_run :float= 20
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var accel_run :float= 2 * accel_walk
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var friction_tonic :float= 1e-1
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var move_dir :Vector2= Vector2.ZERO
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var move_force :float= 500
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var max_speed :float= 500
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var move_friction :float= 1000
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var tonic_friction :float= 100
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@@ -24,7 +20,8 @@ func set_move_direction(dir):
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move_dir = dir
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func move_player(delta):
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move_and_collide(move_dir * max_walk)
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velocity = max_speed * move_dir
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move_and_slide()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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