Limit Camera by TileMap
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27
game_arena.gd
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27
game_arena.gd
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extends Node2D
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var camera_follows :Node2D= null
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# Called when the node enters the scene tree for the first time.
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func _ready():
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camera_follows = $Player
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# Limit Camera bounds to the TileMap
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var map_rect :Rect2i= $TileMap.get_used_rect()
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var map_tile_size = $TileMap.tile_set.tile_size
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var map_scale_x :float= $TileMap.scale.x * map_tile_size.x
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var map_scale_y :float= $TileMap.scale.y * map_tile_size.y
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var left_top = map_rect.position
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var right_bottom = map_rect.end
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$Camera2D.limit_left = left_top[0] * map_scale_x
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$Camera2D.limit_top = left_top[1] * map_scale_y
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$Camera2D.limit_right = right_bottom[0] * map_scale_x
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$Camera2D.limit_bottom = right_bottom[1] * map_scale_y
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func camera_follow():
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if camera_follows == null:
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return
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$Camera2D.position = camera_follows.position
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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camera_follow()
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