[gd_scene load_steps=5 format=3 uid="uid://btlutggxxokno"]

[ext_resource type="Script" path="res://player.gd" id="1_8jh48"]
[ext_resource type="Texture2D" uid="uid://b5jsyliv8lppk" path="res://art/player/armless/PlayerArmless.png" id="2_2ok64"]
[ext_resource type="Texture2D" uid="uid://ccuscvhy2sr7q" path="res://art/player/armless/arm.png" id="2_xl6gi"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_m60wa"]
size = Vector2(22, 48)

[node name="Player" type="CharacterBody2D"]
collision_layer = 2
collision_mask = 2
script = ExtResource("1_8jh48")

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-1, -24)
shape = SubResource("RectangleShape2D_m60wa")

[node name="RightArm" type="Node2D" parent="."]
position = Vector2(6, -30)
scale = Vector2(2, 2)

[node name="RightArmSprite" type="Sprite2D" parent="RightArm"]
texture_filter = 1
position = Vector2(0, 5)
texture = ExtResource("2_xl6gi")

[node name="PlayerSprite" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -24)
scale = Vector2(2, 2)
texture = ExtResource("2_2ok64")

[node name="LeftArm" type="Node2D" parent="."]
position = Vector2(-6, -30)
scale = Vector2(2, 2)

[node name="LeftArmSprite" type="Sprite2D" parent="LeftArm"]
texture_filter = 1
position = Vector2(0, 5)
texture = ExtResource("2_xl6gi")
